﻿using System.Runtime.InteropServices;

namespace EVESharp.Destiny;

[StructLayout (LayoutKind.Sequential, Pack = 1)]
public struct Header
{
    /// <summary>
    /// seen 0x00, 0x01
    /// affects incrementally updating the ballpark or something
    /// </summary>
    public byte PacketType;

    /// <summary>
    /// also occours in the marshal destiny updates, unk
    /// </summary>
    public int Stamp;
}